
2019: Development of Social Learning Network and Learning Management System Based on Website for Geography Learning
2019: Development of Disaster Learning Model as a Mobile Learning Platform with Technogeospatial Approach to Improve Disaster Preparedness
2019: Development of Geography Learning Model Based on Inquiry-Mobile Learning to Improve Critical and Creative Thinking Skills
2019: Development of Digital Learning Media for Disaster Risk Reduction in Coastal Areas
2020: Development of Digital Geography Book with 3D Pageflip Application Platform Using STEM (Science, Technology, Engineering, and Mathematics) Approach on Food Security, Industry, and Energy
2020: Geo-Virtual Reality as a Media for Transformative Learning in Society 5.0
2020: Health Behavior and Morbidity of Toddlers in Bratan Tinggi Village, Tlanakan Subdistrict, Pamekasan Regency
2020: Environmental Health Behavior and Morbidity of Toddlers in Facing the COVID-19 Pandemic in Fishing Communities during the COVID-19 Pandemic in Bratan Tinggi Village, Tlanakan Subdistrict, Pamekasan Regency
2020: Development of Teaching Materials on Population Dynamics Using STEM Approach with Eco-Spatial Behavior
2021: Development of Digital Comic Learning Media for Geography Based on Webtoon on Flood Disaster Mitigation Material
2021: Development of Sustainable Tourism Model Based on Geosite at Bromo Tengger Semeru National Park
2021: Gaming for Solar System Serious Games and Smart Gamification in Geography Learning Based on M-Learning
2021: Development of Digital Nature Edutourism Laboratory Based on Eco-Spatial in South Malang Coastal Area
2021: Development of Independent Project-Based Research Learning Model in Teaching Assistance to Improve Pedagogical and Professional Skills of Future Teachers in the Digital Era
2022: Improvement of Creative Thinking Skills and Process Science Skills: Sole (Self-Organized Learning Environment) on Watershed Conservation Material
2022: Development of Smart Gamification: Game-Based Virtual Learning Environment (VLE) for Immersive Geography Learning
2022: Development of Mobile Geography Virtual Laboratory for Lithosphere Material in High School Geography Learning
2022: Application of Disaster Literacy Model Brown in Strengthening Disaster Literacy Based on Religion in Lombok, NTB
2022: Development of Microlearning Environment for Cosmography Lesson to Facilitate Learning Outcome in Open Education
2023: Geo-Virtual Reality as a Media for Transformative Learning in Society 5.0
2023: Virtual Simulated 3D Environment as a Media for Analyzing Geographical Characteristics: Field Work, Analytical Skills and Immersive Experience
2023: Development of Technocreativity Learning Model Based on Environmental Volunteer Concern for Waste to Support Green Campus and Green Entrepreneurship for Students
2023: Development of Digital Media En-Log (Environment Vlog on Geography) Based on Ecopedagogy for Environmental Learning Material to Improve Spatial Critical Thinking Skills of Students at SMA 1 Selong
2023: Development of Geospatial Technology Competency and Literacy Model for STEM Pedagogy in Indonesian Geography Education Studies
2023: Developing a Model of Learning Culture Pedagogy Based on Memayu Hayuning Bawana to Improve Self-Efficacy and Deep Ecology in Social Science Education
2023: Development of Mobile Role-Playing Game Based Serious Games for Educational Materials on Geological Heritage: Analysis from Global Geopark Ijen
2024: Advancing Disaster Resilience: The Development and Integration of Immersive Virtual Reality and Serious Games Technology in UM Laboratory Schools
2024: Project-Based Learning’s Impact on Environmental Literacy in Future Social Studies Educators: Towards Sustainable Education
2024: Design and Implementation of Smart Mobile Gamification for Geology Learning Based on Smart Goals to Support Geography Learning Outcomes
2024: Ecoenzyme for Advancing Ecoliteracy Through Environmental Project-Based Learning
2024: Development of Spatial Deep Learning Based on AI-Integrated Project and Its Impact on Designing Innovative IPS Learning Based on TPACK for PPG Students
2024: Development of Geography Virtual Environment for Geological Heritage Study of Ijen Geopark as an Immersive Virtual Reality Geography Learning Platform
2024: Development of Green Education Model Through Nusantara Eco-Clubs to Enhance Wastepreneurship to Support Green Campus
2024: Development of Environmental Animation Video (EAV) Based on Ecological Literacy for Early Childhood on Environmental Materials as an Environmental Awareness Strengthening in Adiwiyata Schools
2024: Gamification-Based Disaster Learning Innovation: Empowering Student Disaster Self-Awareness Through Meta Edu-Game
2024: Immersive Virtual Reality for Pro-Environmental Behavior at UNESCO Ijen Geopark with Behavioral Nudge Model to Accelerate Sustainable Practices
2024: Integrating Global Literacy and Design Thinking in Developing a Geospatial Data Literacy Education Model for Geography Education in Indonesian Universities
2024: Assessment of Carbon Footprint in Universitas Negeri Malang Focusing on Electricity, Transportation, and Waste Management: Toward a Green Campus and Environmental Sustainability
2024: Development of Virtual World on Global Geopark Ijen to Improve the Quality of Geography Learning in Higher Education: A Metaverse Approach
2025: Development of Spatial Deep Learning Based on AI-Integrated Project and Its Impact on Designing Innovative IPS Learning Based on TPACK for PPG Students
2025: Development of Cinematic Geography Learning Media Based on Ecopedagogy (Geo-Evotic) on Natural Resources Material to Strengthen Ecological Literacy in Adiwiyata Schools
2025: Development of Green Education Model Through Nusantara Eco-Clubs to Enhance Wastepreneurship to Support Green Campus
2025: Innovative Role-Playing Game Approach for Enhancing Geographic Learning and Mangrove Conservation Awareness
2025: Capabilities of Reconfigurable Intelligent Surfaces (RIS) to Enhance MIMO Performance in Real-World Situations with High Interference